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AI Insights · Timothy · July 2021

Top 5 Fashion Games on iOS in Spain, Q2 2021

Explore the performance of the top 5 fashion games on iOS in Spain during Q2 2021, based on data from Sensor Tower.

Top 5 Fashion Games on iOS in Spain, Q2 2021

The second quarter of 2021 saw notable trends in the performance of the top 5 fashion games on iOS in Spain. Here’s a closer look at their weekly downloads, revenue, and active user trends.

Hair Challenge from Rollic Games started strong with a peak of around 37K downloads in mid-April. However, downloads gradually declined to approximately 8.9K by the end of June. The game saw modest weekly revenue, peaking at $2 in the final week of June. Active users reached a high of around 64K in late April and then declined to approximately 39.9K by the end of the quarter.

Project Makeover by Magic Tavern, Inc. maintained steady weekly downloads, with a notable peak of about 14.2K in late April. Weekly revenue showed a slight decline from $13.6K at the end of March to approximately $11.3K by the end of June. Active users remained relatively stable, fluctuating around 59K to 63K throughout the quarter.

Makeover Studio 3D, published by Kwalee Ltd, saw a significant surge in downloads in mid-April, peaking at around 14.8K. This was followed by a gradual decline to about 1.9K by the end of June. Weekly revenue showed minimal activity, with a peak of $12 in the last week of June. Active users followed a similar trend, peaking at roughly 14.4K in mid-April and declining to around 4.1K by the quarter's end.

High Heels! from Rollic Games experienced steady weekly downloads, averaging around 2.4K by the end of June. Weekly revenue peaked at $33 in the third week of June. Active users saw a peak of about 22.3K in late April, with a gradual decline to roughly 12.8K by the end of the quarter.

Shoe Race by BoomHits sp. z o.o. had a substantial start with around 18.8K downloads in the first week of April, which then tapered off to about 559 by the end of June. Despite the high initial downloads, the game did not generate significant weekly revenue. Active users peaked at approximately 25.4K in mid-April and gradually declined to around 2.3K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021